The animation system is an upcoming feature to the Ballistic Unity Tools.
Material Textures Edit
For anything listed below that references textures, the default texture names for BalllisticNG material textures are _MainTex for diffuse maps and _Illum for illumination maps.
UV Scroller Edit
The UV scroller allows you to scroll UVs across both axis separately on a number of defined mesh renderer materials. For each material you can define which textures you would like to scroll. The Material Indicies array allows you to specify which materials you would like to affect.
Scroll Speed is how fast on each axes you want to scroll the UV, Start Offset is the offset that the UVs should start at when the track is loaded.