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This is a page about the Ballistic Unity Tools.

This page covers the topic of how you should setup asset import settings in Unity.

Textures Edit

Track Tiles Edit

For track tiles to work they need to be marked as read/write enabled so the pixel data can be extracted and used in the generated track atlas. To do this tick the "Read/Write Enabled" tickbox. Also set filter mode to Point and untick Generate Mip Maps.

Everything Else Edit

For everything else, all you want to do is set the filter mode to Point and untick Generate Mip maps.