G-Tek are a global R&D company and racing team established in 2110. They are responsible for the introduction of AG racing and have competed in every AGL season since the inception of the race commission in 2140.
G-Tek ships typically have extremely good handling and above average shielding, with very directional and responsive steering, and predictable airbrakes. This makes them a good choice for BallisticNG beginners who may not be 100% familiar with piloting in BNG. The ship gives players an edge in tight, technical circuits.
The ship's exceptional steering is offset by it's low top-end. Experienced players may find G-Tek craft unable to keep up with race leaders, and the ship is significantly outclassed on fast, open circuits. Players familiar with BNG's handling model may want to switch to some heavier but faster ships, where that experience can be put to use. Otherwise, G-Tek craft rely heavily on hyperthrust and skilled weapons usage to stay competitive on fast circuits.
Team Evolution Edit
Gravity Technologies was formed in 2110 by Félix Marion, along with the minority of scientists and engineers who left Anti Gravity Technologies after it was purchased by Omnicom. Preferring to stay as their own outfit, they partnered with the manufacturing companies AGT was previously connected with, and moved to Japan where a base of operations was available.
They would grow over time and spend their first five years working on civil and military contracts and further developing their own AG technology. The logos of both G-Tek and Omnicom would be frequently seen on transport infrastructure; as G-Tek were the originators of the technology, their build quality became very respected during this time. The company would expand significantly, outgrowing it's original headquarters twice over.
The long awaited development of Diffusion AGD in 2115 finally allowed companies to develop small, affordable, consumer AG vehicles. The market exploded and both Omnicom and G-Tek would stake their claim, both becoming respected vehicle manufacturers. As is human nature, it did not take long for people to begin racing them.
In 2125, G-Tek decided to act on the potential of a racing series. Having completed their own type of performance AGD, they built a test track around their headquarters and began development of the technology necessary to make the series a reality. Over the next decade they created cockpit g-cancelling, reactionary AGD handling, surface-safe arc transfer, civil energy shielding technology and a number of other important units. The availability of military contracts allowed G-Tek access to a lot of state of the art research and development houses.
By 2135, everything was ready. G-Tek invited press and most major governments and corporations to view the demonstration flights; two prototype craft were shown, capable of steering with true agility and finesse and able to race each other and survive impacts without issue thanks to the systems G-Tek had developed. It was a hit.
Félix Marion announced G-Tek's intentions to create a racing league, and issued a public challenge inviting other companies to participate. Technology developed for racing would benefit the public, just like military development. The pilot race season was scheduled for 2141; giving other companies around 5 years to join the community and develop their machines.
G-Tek's priority during this time was to secure venues and other racing infrastructure. Marion himself funded the creation of the Anti Gravity Race Commission, an independent board of directors to manage the racing series. In 2137 Marion would leave G-Tek to take charge of the commission, leaving young engineer Kris Ridgeway to direct the company. They invited other companies to race and spent a lot of time and effort securing venues and convincing governments to construct circuits.
G-Tek's old contacts with entrepreneur Alec Luna were instrumental in the creation of the Luna racing circuit between 2145 and 2153.
During the pilot race season of 2141, G-Tek were represented on track by young pilot Kamome Sano. Over the years, G-Tek's pilot roster has expanded with league regulations, and in 2159 the team is represented on track by 23 year old Zen pilot Yuka Ishino, 22 year old Spectre pilot Erika Saito, and Halberd/Apex/Toxic pilots Logan Merchant, Ren Hanabi and Matt Ragan.
G-Tek have been the originators of much of the technology currently in operation in the AGL circuit. This gives their ships and pilots access to state of the art, cutting-edge developments in technology as quickly as G-Tek's R&D labs can produce them. As a result G-Tek craft use extremely capable AGDs, however the constant changes prevent G-Tek from pursuing outright speed or thruster technology. G-Tek ships cannot reach the high top-end speeds of other teams, but they support rookie pilots very well, the easy steering and lower speeds proving a good combination for nurturing new talent. Along with Diavolt, G-Tek are responsible for the lion's share of new pilots entering the AG racing scene.
2159 Season Edit
Nowadays, G-Tek are an incredibly popular team, with an army of dedicated fans supporting their recognisable red craft; As young Japanese pilots, Yuka and Erika naturally have large fanbases themselves that improve G-Tek's rating even further. As one may expect from the founders of the sport, G-Tek haven’t missed a season, and their craft receives many of the new developments and innovations in racing technology well before the other teams can access them. Only Omnicom has a similar claim to technological prowess, and even then, Omnicom’s research is not dedicated to the track.
The team is well known to be rivals with Tenrai. Tenrai’s doggedness and open disdain of G-Tek’s decisions have put the two teams at arms on more than one occasion, and the rivalry between Yuka and Tenrai first pilot Akira Sato is well known (but makes great viewing for fans).